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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Telestory - iTunes app

Create your own news broadcast, fun movie or your own themed TV shows using this video-creation tool. Videos can be saved in app or published via Telestory's moderated video channel 'ToonTube'. Free when reviewed 5/6/15.

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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reSolve: Algebra: Number Sequences

This sequence of lessons aims to build students' algebraic thinking through explorations of additive number patterns. Students are challenged to solve problems to generate patterns, explore strategies for addition and subtraction and apply their skills to constructing their own new patterns.The lessons are outlined in detail ...

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reSolve: Measurement - Jump!

In this sequence of two lessons, students investigate how far they can jump and explore the jumping distance of a range of animals. Students first estimate the distance they can jump, then undertake an investigation by jumping using a range of techniques. Class data is recorded and displayed and students compare their jumping ...

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reSolve: Reasoning With 3D Objects

This sequence of lessons explores symmetry and three dimensional objects. Students interpret and represent three-dimensional objects in two dimensions and apply their knowledge of transformations to show congruency or difference between objects. The lessons are outlined in detail including curriculum links, vocabulary, ...

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reSolve: Multiplication - Domino Arrays

This sequence of two lessons explores multiplicative thinking through the use of arrays where all the parts of the array are not visible. The sequence encourages students to find the total number of items in an array by multiplication rather than counting by ones or skip counting. Connections between area, arrays and multiplication ...

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Sports ability

Sportsability is a suite of user-friendly, inclusive activity cards that have been designed to assist teachers in the delivery of sports-based activities that cater for all levels of ability. They provide activities for a variety of different game categories that assists in teaching children both general skills, and the ...

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Rotations of two-dimensional objects

This is a four-page HTML resource about solving problems concerning quarter turns of two-dimensional objects. It contains four questions, one of which is interactive, and one video. The resource discusses and explains quarter turns to reinforce students' understanding.

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The slushy sludger: go figure

This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. Will an event happen: yes, no or maybe? Answer some sample questions using these words and then build your own examples. This learning object is one in a series of three objects.

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BBC Bitesize: use of punctuation - worksheet

This is a brief, printable worksheet where students insert the correct punctuation into gaps in sentences. The punctuation marks required include full stops, question marks and speech marks. This resource is one of a series of online resources from the BBC's Bitesize collection.

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Possum trappers

This is a photograph of two New Zealand possum trappers. It was taken in 1929 in Taranaki, North Island, and shows the trappers with the dried skins of the Australian brush-tailed possum ('Trichosurus vulpecula').

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The number partner: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for breaking up numbers into pairs of smaller numbers, eg 15 = 11 + 4. Work through examples of whole number pairs and sample questions. Apply these principles to solve additions or subtractions.

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Light and shadows

Look at how a tree makes a shadow during a sunny day. Notice that objects always casts shadows that face away from the Sun. Examine how the shape and position of a shadow is related to the time of day and position of the Sun. Explore the shadows cast by different objects such as a bike, an umbrella and a child. Position ...

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Point of view: newspaper report

Examine a model newspaper report to learn about structure and use of verbs, adverbial phrases and pronouns. Read and listen to two witness reports of a skateboarding accident. Identify the two different points of view. Arrange paragraphs for the newspaper report. Select suitable verbs and adverbial phrases for the report. ...

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Convict jacket

This is a woollen convict jacket from Tasmania. The inside of the jacket is stamped with the mark 'WD', indicating that it was issued by the War Department, and it has an arrow mark, signifying British Government property. These marks date the jacket to after 1855.

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Sled dogs at the South Pole, 1911

This is a 1911 black-and-white sepia-toned photograph, taken by Roald Amundsen (1872-1928) at the South Pole, of a dog team hitched to a loaded sled on the snow. A figure dressed in Arctic-style cold weather gear stands beside the sled and a Norwegian flag is stuck in the snow. Apart from three other dogs tethered behind ...

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Musical number patterns: musical times

Make some music by building up rhythms from four instruments. Make a counting rule that matches a pattern on a number line. Select the start number and then select a number to count by. For example, describe a sound pattern where a saxophone waits on the first note, and then plays on every eighth note. Add a second number ...

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Food chains: the desert

Create food chains to describe interactions within a desert environment. Look at the feeding patterns between plants and animals. Arrange producers and consumers into a food chain such as spinifex>bilby>eagle. This learning object is one in a series of six objects.

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Spinners: explore

Test a coloured spinner (dial with pointer) with three equal-sized sectors. Use a tool to build more spinners. Choose up to twelve equal-sized sectors. Choose one of three colours for each part of a spinner. For example, make a three-colour spinner with six red sectors, four yellow sectors and two orange sectors. Test the ...